AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in the Middle East: Q4 2021
Discover the performance of the top 5 slime games on Android in the Middle East during Q4 2021, focusing on downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 slime games on Android in the Middle East. Below is a detailed look at the weekly downloads, revenue, and active users for each of these popular apps.
Slime Simulator Time: 3D ASMR
Throughout Q4 2021, Slime Simulator Time: 3D ASMR maintained a relatively steady download rate. Weekly downloads peaked at around 11K in early November before gradually declining to approximately 4.5K by the end of December. Active users followed a similar trend, starting at 27.1K in late September and dropping to 17.8K by the end of the year.
Super Slime Simulator: DIY Art
Super Slime Simulator: DIY Art experienced consistent weekly downloads, fluctuating between 5.6K and 7.4K. Its weekly active users showed a positive trend, increasing from 23.7K in late September to 28.4K by the end of December. The app's revenue remained modest, peaking at $7 in mid-October.
Slime ASMR Simulator DIY Slime
Slime ASMR Simulator DIY Slime saw a varied download pattern, with weekly downloads ranging from 3K to 5.5K. The app's active users demonstrated slight fluctuations, beginning at 10.6K in late September and ending the quarter at 10.7K.
Goo: ASMR Slime Simulator
Goo: ASMR Slime Simulator had an interesting quarter with a significant drop in downloads from 6.1K in late September to just over 200 by the end of December. Despite this, the app maintained a consistent number of active users, starting at 48.9K and ending slightly lower at 35.4K. Revenue peaked at $86 in mid-October but gradually decreased to $36 by the end of the quarter.
Slime Games for Teens
Slime Games for Teens showed a steady increase in weekly downloads, peaking at 925 in early December before dropping to 385 in the final week of the year. Active users rose from 192 in late September to a high of 1.1K in early December, eventually settling at 488 by the end of December.
For more detailed insights into the performance of these apps, visit Sensor Tower.